This article explains how Web 2.0 changes the way of perception and usage of the internet. Typical E-Learning 1.0 platforms will be displaced by personal configurable learning- and working environments. The with Web 2.0 combined applications contain much less technology-driven Innovations, but could be understood as a consequent application of already existing internet technologies. The main feature of Web 2.0 applications is, that so far conventional applications for PCs are shifted into the world wide web. Like publishing my personal photo collection on platforms like Flickr and tagging them with keywords, so foreign people can see them. This is how communities arise step by step. An another important change is, that we use the internet more often from different electronic devices and different locations like at home, en route or at work. It becomes more and more a part of the everyday life.
The changes of perception and usage of the internet associated with the Web 2.0 can be transcribed through the shift of three borders:
- User versus Author: Users can become Authors.
- Local versus Distant: The border between local and distant data management- and handling become indistinct.
- Private versus Public: private content become more and more public.
This three border can also be transferred into the learning context:
- Learner vs. Teacher: learner can generate content.
- At Home vs. School: learning becomes ubiquitous.
- Learning vs. Testing: learning turn into a performance.
What does this mean for the future of E-Learning? Till now the development of E-Learning offerings often only provides contents for learners on servers in the internet without any social tools for the users. Like an island in the world wide web with its own contens and tools separated from other platforms. And this is where the big difference between E-Learning 1.0 and E-Learning 2.0 is. Instead of using the E-Learning platform as a gate which leads the user through the internet and also containing its own contents and tools the teacher only transfers all resources onto the island. Besides the learner isn´t able to configure his own personal learning and working environment.
In the following an overview over the most important differences between E-Learning 1.0 and E-Learning 2.0:
|E-Learning 1.0||E-Learning 2.0|
|Learning environment: an island in the internet with contents and tools||Learning environment: a portal which guides through the internet with contents and tools|
|Teacher transfers all resources onto the island||Teacher provides guideposts and aggregates resources|
|Learner uses the given contents and tools||Learner configures his personal learning and working environment|
The Institute for prospective Technological Studies (IPTS) have done a techno-economic research and prospective analyses on the use of ICT for creativity, innovation and lifelong learning for all. The research on learning in informal learning networks and communities concludes that social media applications provide easy, fast and efficient ways to access a great diversity of information and situated knowledge. They also provide learners with opportunities to develop their competences in collaboration with other learners, practitioners and stakeholders.
There a four dimensions the so called four C´s of Learning 2.0 in the IPTS research (content, creation, connecting and collaboration):
- content: social media allow learners to access a vast variety of learning content.
- creation: social media allow users to create digital content themselves and publish it online, giving rise to a huge resource of user-generated content.
- connecting: social media connect learners with one another, and to experts and teachers.
- collaboration: social media support collaboration between learners and teachers on a given project or a joint topic of interest.
As you can see there a huge potentials for learners in web 2.0 learning applications, but the question of the media didactic approach in those E-Learning platforms is given. Those portals surly supporting mostly the approach of learning activities in social contexts which we can find in groups of people. But the big advantage of E-Learning platforms is that there are as far as possible open to the different didactic approaches. That means these platforms are flexible to concentrate on certain education problems of the didactic field. The future will show how these opportunities will be used by learners and teaches as well.
here are our first ideas for our mobile learning application.
please feel free to add some other ideas or tell us which is your favorite one.
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